Hello,
I'm creating tutorial system with dialog system for unity.
Dialog start and explain game, then after 3 text need to stop. Then user click UI element and continue dialog.
How can I do that?
Can I add parameter like. conversion node onEndStop true or yes .
Thank you
Control Dialogs pause and play
Re: Control Dialogs pause and play
Hi,
Use the sequencer command WaitForMessage() or Continue()@Message() to wait for the player to click the UI element.
If you need to hide the dialogue UI at step 3 until the player clicks the UI element, use the sequencer command SetDialoguePanel(false).
The Dialogue System Extras page has a Tutorial Conversation Example scene (direct download).
Use the sequencer command WaitForMessage() or Continue()@Message() to wait for the player to click the UI element.
If you need to hide the dialogue UI at step 3 until the player clicks the UI element, use the sequencer command SetDialoguePanel(false).
The Dialogue System Extras page has a Tutorial Conversation Example scene (direct download).
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Re: Control Dialogs pause and play
Thanks for answer.
I downloaded and checked example. It uses dialog trigger on use event.
How can I call "SequencerMessage(ClickedRed)" from custom script ?
Tried find answer but not available I think.
Thank you
I downloaded and checked example. It uses dialog trigger on use event.
How can I call "SequencerMessage(ClickedRed)" from custom script ?
Tried find answer but not available I think.
Thank you