Hi Tony, I encountered an issue and I'm not sure if it's a bug or if I'm doing something wrong.
There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI.
Conversation A has "override display settings", with custom sequences (just a simple delay both for default and player).
Now the "issue" is that if while conversation A is going when conversation B starts then the "override display settings" for conversation A get canceled (in this case the delay time is not there anymore).
I'm not sure why one conversation affects the other in this way since they each have their own UI, the only thing they have in common is that in both the "actor" is the Player.
Thank you!
Concurrent conversations and override display settings
Re: Concurrent conversations and override display settings
Hi,
I'll check this and get back to you. It may be some cross-talk between the display settings used for the concurrent conversations.
An easy workaround in the meantime is to not use Override Display Settings. Instead, inspect the conversation in the Dialogue Editor. Select Menu > Conversation Properties. Then in the inspector tick Override Display Settings > Camera & Cutscene Settings and set the Default Sequence(s) for the conversation there.
I'll check this and get back to you. It may be some cross-talk between the display settings used for the concurrent conversations.
An easy workaround in the meantime is to not use Override Display Settings. Instead, inspect the conversation in the Dialogue Editor. Select Menu > Conversation Properties. Then in the inspector tick Override Display Settings > Camera & Cutscene Settings and set the Default Sequence(s) for the conversation there.
Re: Concurrent conversations and override display settings
Hi Tony, sorry what I meant when I said that I was using "override display settings" it's exactly the procedure you described, through the inspector. So that can't be a workaround unfortunately.
Re: Concurrent conversations and override display settings
That was a bug. This patch should fix it:
DS_ConcurrentPatch_2023-10-06.unitypackage
I tested it using this scene:
DS_ConcurrentTest_2023-10-06.unitypackage
The fix will also be in version 2.2.41.
DS_ConcurrentPatch_2023-10-06.unitypackage
I tested it using this scene:
DS_ConcurrentTest_2023-10-06.unitypackage
The fix will also be in version 2.2.41.
Re: Concurrent conversations and override display settings
Thanks Tony, always helpful. Have a good day!
Re: Concurrent conversations and override display settings
Glad to help! Have a good day!