Hello Tony
I have a good conversation using the Invector TPS. All integration setup as per docs.
Now in my branch after the player obtains a key then next time he returns, the conversation goes into another node due some conditions i setup , what I want is between two nodes I want to enables some game objects on a table so player can pick one and then then the next node should continue again? Does that make sence, basiclly player can pick a gun ,
Enable gameplay between nodes
Re: Enable gameplay between nodes
Hi,
What if the player just walks away instead picking up a gun? (Suggestion: Set the Dialogue System Trigger to stop the conversation if the player gets too far away.)
Anyway, to enable gameplay in a node, you can create an empty node and set the Sequence to:
where Player is the name of the player GameObject.
To pause gameplay again:
What if the player just walks away instead picking up a gun? (Suggestion: Set the Dialogue System Trigger to stop the conversation if the player gets too far away.)
Anyway, to enable gameplay in a node, you can create an empty node and set the Sequence to:
Code: Select all
SetDialoguePanel(false);
SendMessage(UnpauseCharacter, , Player)
To pause gameplay again:
Code: Select all
SetDialoguePanel(true);
SendMessage(PauseCharacter, , Player)