Hello,
I'm using a heavily edited VN Template for my dialogue. I've attached a script to main camera which uses a shader, materials, and textures to render a CRT filter. The dialogue manager's canvas components are not included in the render, and I'm having trouble figuring out how to fix that. I would like them to also inherit the CRT effect.
Applying Main Camera CRT Effect to Dialogue Canvas
Re: Applying Main Camera CRT Effect to Dialogue Canvas
Hi,
If your dialogue UI is in a space space - overlay canvas then it won't be affected by your CRT effect unless it's a screen space effect. Try changing the canvas to screen space - camera.
If your dialogue UI is in a space space - overlay canvas then it won't be affected by your CRT effect unless it's a screen space effect. Try changing the canvas to screen space - camera.
Re: Applying Main Camera CRT Effect to Dialogue Canvas
That works perfectly, thank you. I've still got a lot to learn about Unity, I appreciate the help!
Re: Applying Main Camera CRT Effect to Dialogue Canvas
Glad to help!