Quest Indicator Manager

Announcements, support questions, and discussion for Quest Machine.
Post Reply
shortestyard57
Posts: 29
Joined: Fri Jun 02, 2023 8:31 am

Quest Indicator Manager

Post by shortestyard57 »

I am attempting to show an indicator above a quest object (fetch type quest) using the quest indicator manager. I put a quest machine ID component on the object to have a unique ID to use with Set Indicator Action but I cannot get it to activate. Am I misunderstanding the quest ID? Does it have to be tied to an actual quest or can it be a unique name for reference in the quest editor? https://imgur.com/a/UHVZW8Z
User avatar
Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Indicator Manager

Post by Tony Li »

Hi,

You also need to specify the entity ID (fetchCube).

Here's an example based on the Demo scene:

QM_IndicatorExample_2023-07-22.unitypackage

The scene has a big rabbit with Quest Machine ID "Big Chungus" and a Quest Indicator Manager (child GameObject).

The Villager has a modified Pesky Rabbits quest whose Active state > Actions list sets Big Chungus's indicator to "Interact".
shortestyard57
Posts: 29
Joined: Fri Jun 02, 2023 8:31 am

Re: Quest Indicator Manager

Post by shortestyard57 »

Great thanks! Definitely thought entity ID was only for Quest Entity components.
User avatar
Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Indicator Manager

Post by Tony Li »

Happy to help!
Post Reply