Quest Indicator Manager
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- Posts: 29
- Joined: Fri Jun 02, 2023 8:31 am
Quest Indicator Manager
I am attempting to show an indicator above a quest object (fetch type quest) using the quest indicator manager. I put a quest machine ID component on the object to have a unique ID to use with Set Indicator Action but I cannot get it to activate. Am I misunderstanding the quest ID? Does it have to be tied to an actual quest or can it be a unique name for reference in the quest editor? https://imgur.com/a/UHVZW8Z
Re: Quest Indicator Manager
Hi,
You also need to specify the entity ID (fetchCube).
Here's an example based on the Demo scene:
QM_IndicatorExample_2023-07-22.unitypackage
The scene has a big rabbit with Quest Machine ID "Big Chungus" and a Quest Indicator Manager (child GameObject).
The Villager has a modified Pesky Rabbits quest whose Active state > Actions list sets Big Chungus's indicator to "Interact".
You also need to specify the entity ID (fetchCube).
Here's an example based on the Demo scene:
QM_IndicatorExample_2023-07-22.unitypackage
The scene has a big rabbit with Quest Machine ID "Big Chungus" and a Quest Indicator Manager (child GameObject).
The Villager has a modified Pesky Rabbits quest whose Active state > Actions list sets Big Chungus's indicator to "Interact".
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- Posts: 29
- Joined: Fri Jun 02, 2023 8:31 am
Re: Quest Indicator Manager
Great thanks! Definitely thought entity ID was only for Quest Entity components.
Re: Quest Indicator Manager
Happy to help!