When I add the Dialogue System Quest Alert UI and the Dialog System Quest Dialog UI components to the quest machine prefab there is a problem that the quest Panel or the quest acceptance button does not come out.
I want to do the quest automatically while talking.
Am I the only one with this problem?
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When I want to test the quest I've made after completing the game, is there a way to move on to the quest at the point in time I want? Is there only a way to test while proceeding with the quest from the beginning?
The sentence may be weird because i using a translator
-Thank you
I have dialogue components problem at questmachine
Re: I have dialogue components problem at questmachine
Use the GiveQuest() Lua function. See: Quest Machine Dialogue System Integration video tutorial.DebugJk wrote: ↑Sun May 28, 2023 2:52 amWhen I add the Dialogue System Quest Alert UI and the Dialog System Quest Dialog UI components to the quest machine prefab there is a problem that the quest Panel or the quest acceptance button does not come out.
I want to do the quest automatically while talking.
Here is one way:
- Create an empty GameObject and deactivate it.
- Add a Dialogue System Trigger component. Set it to OnStart.
- Select Add Action > Run Lua Code.
- Use Lua functions to give quests and set states, such as GiveQuest() and SetQuestNodeState().
- Play the scene.
- When you want to give the quests and set states, activate the GameObject.