[SOLVED] Proximity Selector and Rewired Input System

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NotToday
Posts: 2
Joined: Tue May 23, 2023 10:14 pm

[SOLVED] Proximity Selector and Rewired Input System

Post by NotToday »

I am using unity 2020.3.47f1. Rewired can handle UI when dialogue popup and can select the choice. But, i really confused how to setup Proximity Selector and trigger input use Rewired. I try to write my string input in Use Button field. But nothing happend.

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Last edited by NotToday on Tue May 23, 2023 11:08 pm, edited 1 time in total.
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Tony Li
Posts: 22159
Joined: Thu Jul 18, 2013 1:27 pm

Re: Proximity Selector and Rewired Input System

Post by Tony Li »

Hi,

Make sure "Punch" is an action in your Rewired input manager. Then add an Input Device Manager Rewired component to your Dialogue Manager as described here. (Do not remove the regular Input Device Manager.)

This will allow you to interact with a Usable once the Proximity Selector has detected it.

If you don't see the selection UI, then the Proximity Selector hasn't detected it. In this case, see: How To: Fix Selector and Proximity Selector Issues
NotToday
Posts: 2
Joined: Tue May 23, 2023 10:14 pm

Re: Proximity Selector and Rewired Input System

Post by NotToday »

Thanks for ur Help. I forgot to add Input Device Manager Rewired.
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Tony Li
Posts: 22159
Joined: Thu Jul 18, 2013 1:27 pm

Re: [SOLVED] Proximity Selector and Rewired Input System

Post by Tony Li »

Glad to help!
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