Hi, I'm using Invector with DS_InvectorMenuFramework.
Why we can only use the pause menu button that came from to Mainmenu scene?
I want to use the pause menu button that i integrated on Gameworld scene.
I add pausemenubutton using dialogue manager to mainmenu and gameworld scene, based on your instructions.
Thankyouu in advance!
Pause Menu Button
Re: Pause Menu Button
Hi,
The MenuSystem GameObject is a "persistent singleton." This means it survives scene changes. Configure the MenuSystem that is in the main menu scene. When you play from the main menu, the main menu's MenuSystem will be in the gameplay scene.
Maybe also related: How To: Manage Player Controls and Scene Changes
The MenuSystem GameObject is a "persistent singleton." This means it survives scene changes. Configure the MenuSystem that is in the main menu scene. When you play from the main menu, the main menu's MenuSystem will be in the gameplay scene.
Maybe also related: How To: Manage Player Controls and Scene Changes