Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).
Is this possible without any scripting?
Selecting a Dialogue Node and Perform PlayMaker FSM
Re: Selecting a Dialogue Node and Perform PlayMaker FSM
Hi,
No need for scripting. You can use the SetActive() sequencer command (drag the GameObject into the Sequence field to start the SetActive() command) or a scene event.
No need for scripting. You can use the SetActive() sequencer command (drag the GameObject into the Sequence field to start the SetActive() command) or a scene event.