Selecting a Dialogue Node and Perform PlayMaker FSM

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arcle
Posts: 1
Joined: Mon Feb 20, 2023 4:58 am

Selecting a Dialogue Node and Perform PlayMaker FSM

Post by arcle »

Hello! I am learning UNITY3D and I wanted to make a visual novel. So what I wanted to happen is that when a certain dialogue node is finished, I want to activate a game object to appear in the canvas (Which was inactive prior to the whole scene).

Is this possible without any scripting?
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Tony Li
Posts: 21959
Joined: Thu Jul 18, 2013 1:27 pm

Re: Selecting a Dialogue Node and Perform PlayMaker FSM

Post by Tony Li »

Hi,

No need for scripting. You can use the SetActive() sequencer command (drag the GameObject into the Sequence field to start the SetActive() command) or a scene event.
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