Hi,
I want to be able save and load my player position but my player rig is a bit complicated and can't be moved by just moving one part of it. It needs to be moved by a call to my player controller. I'm not sure how to go about using a position saver. My first thought was to write my own custom saver which looks easy enough. The problem is that I want to be able to hook into the load scene call with a spawn point name like LoadScene("scene@spawnpoint").
Any suggestions?
Thanks.
Saving/Loading Player Spawn Point with Complex Player Rig
Re: Saving/Loading Player Spawn Point with Complex Player Rig
Hi,
You can make a subclass of PositionSaver for your player and override the SetPosition method.
You can make a subclass of PositionSaver for your player and override the SetPosition method.
Re: Saving/Loading Player Spawn Point with Complex Player Rig
That will work when I load a scene with a spawn point?