Hi,
I'm attempting to use the Dialogue System's custom property drawer. I'm following the tutorial/reference below and it uses the class `PixelCrushers.DialogueSystem.EditorTools`.
Tutorial: http://www.pixelcrushers.com/dialogue_s ... awers.html
But I dont have the `EditorTools` class? See my screenshot below, theres no `EditorTools` class? Any idea whats going wrong?
http://i67.tinypic.com/fumgzo.jpg
Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?
Re: Using Custom Prop Drawer: Missing PixelCrushers.DialogueSystem.EditorTools?
Hi,
Sorry, I don't know what's going on. I just tested this simple script and works:
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com and let me know what version of Unity to use?
I'm finishing up work for the day, but I'll be able to check it tomorrow. (I'm traveling in the morning, so I'm afraid it'll be a little later than usual.)
Does it compile anyway, even if Monodevelop isn't finding the EditorTools class?
Here's the EditorTools API reference if it's any help.
Sorry, I don't know what's going on. I just tested this simple script and works:
Code: Select all
using UnityEngine;
using UnityEditor;
using PixelCrushers.DialogueSystem;
using PixelCrushers.DialogueSystem.Articy.Articy_2_4;
[CustomEditor(typeof(MyClass))]
public class PlayLoudEditor : Editor {
public void OnEnable() {
PixelCrushers.DialogueSystem.EditorTools.SetInitialDatabaseIfNull();
}
}
I'm finishing up work for the day, but I'll be able to check it tomorrow. (I'm traveling in the morning, so I'm afraid it'll be a little later than usual.)
Does it compile anyway, even if Monodevelop isn't finding the EditorTools class?
Here's the EditorTools API reference if it's any help.