Hi Tony,
I have a bug (?) when I am duplicating a conversation that contains a scene event. Attached is the reference I am talking about.
When I duplicate a conversation, the scene event reference is duplicated too, but both conversation are linked to the same event. It also means I can't delete the event from the 2nd conversation, without affecting the 1st one as well.
I would expect when duplicating the conversation, that the unique GUID would update (or that we have a way to create a new one). Right now, changing /deleting the guid ref changes it for all duplicated conversation.
As an alternative, I can delete the dialogue node (attached) and create a new one.
I was wondering if that was a bug or a design decision on your side.
Thanks again!
Duplicating Conversation with Scene Events Issue
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- Posts: 18
- Joined: Fri Jan 01, 2021 2:59 pm
Duplicating Conversation with Scene Events Issue
- Attachments
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- sceneevent.png (35.19 KiB) Viewed 175 times
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- dialoguenode.png (13.73 KiB) Viewed 175 times
Re: Duplicating Conversation with Scene Events Issue
It was a somewhat arbitrary design decision (since some devs do want to use the same event), but mostly forced by the fact that you might be editing that node without the scene open, so the editor wouldn't be able to change it anyway. Where possible, I recommend using the Script field or Sequences instead of events because they're not directly tied to scenes.