Having some issues, two issues really..
1. I'm trying to use
AnimatorPlay(Idle, speaker,1,4);
To go into a statemachine on the 4th layer, but it does not work, going into even a regular state doesn't work.
That's my second issue, any other layer but the 1st doesn't want to play using sequence commands.
Any help appreciated
Sequence command for state machine?
Re: Sequence command for state machine?
Hi,
Please temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then reproduce the issue. Do you see a line like this in the Console?
Dialogue System: Sequencer: AnimatorPlay(Idle, <speaker-name>, fade=1, layer=4)
If so, then it should be calling the animator's CrossFadeInFixedTime("Idle", 1, 4) method.
Does the speaker have more than one Animator in its hierarchy? Maybe it's finding the wrong Animator.
Please temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then reproduce the issue. Do you see a line like this in the Console?
Dialogue System: Sequencer: AnimatorPlay(Idle, <speaker-name>, fade=1, layer=4)
If so, then it should be calling the animator's CrossFadeInFixedTime("Idle", 1, 4) method.
Does the speaker have more than one Animator in its hierarchy? Maybe it's finding the wrong Animator.
Re: Sequence command for state machine?
Thank you I realized I had the layer wrong, and it was able to play a base state through sequences, but it was not playing a statemachine, would I need to play using a different method?
Re: Sequence command for state machine?
Sorry, I don't follow Can you post a screenshot or more details to explain what you want to do?