Hello!
I'm currently experiencing some strange behaviour when adding the Korean translation to my game. While the lines break perfectly using latin letters between words, it doesn't work for Korean. It breaks a line in the middle of the word.
Example text:
평화주의자 왕은 산에서 내려오지 않습니다.
This is what I'm getting:
평화주의자 왕은 산에서 내려오지 않습니
다.
This is what I should get:
평화주의자 왕은 산에서 내려오지
않습니다.
I'm using the TextMesh Pro Typewriter Effect. What am I missing? Is there a way to solve this?
Thanks for your help!
Cheers!
Automatic Line Break Typewriter for KOREAN
Re: Automatic Line Break Typewriter for KOREAN
Hi,
The TextMeshProTypewriterEffect uses TextMesh Pro's built-in formatting for line breaks.
I can confirm that this happens with a plain TextMeshProUGUI component, without the typewriter effect. Would you please confirm the same thing and then report it in Unity's UGUI & TextMesh Pro forum section so the TextMesh Pro developer can fix it?
The TextMeshProTypewriterEffect uses TextMesh Pro's built-in formatting for line breaks.
I can confirm that this happens with a plain TextMeshProUGUI component, without the typewriter effect. Would you please confirm the same thing and then report it in Unity's UGUI & TextMesh Pro forum section so the TextMesh Pro developer can fix it?
Re: Automatic Line Break Typewriter for KOREAN
Oh, I was thinking it had something to do with the typewriter effect so I wasn't even considering to check the TMPro settings... It has a setting for "Korean Language Options - Use Modern Line Breaking"... Wow, sorry to have bothered you.
Cheers!
Cheers!
Re: Automatic Line Break Typewriter for KOREAN
No problem. I just learned about the Korean Language Options settings, so it was worthwhile for me, too!