Hi, Tony.
I see that a Usable component have 3 events: On Select(), On Deselect() and On Use(). How to add/create one more which is On Conversation ends.
I show a sprite when Select and hide when Deselect or On Use. But I want to show too when the conversation ends. Because, the player is still in range.
On Unuse / On Conversation ends USABLE
Re: On Unuse / On Conversation ends USABLE
Hi,
What about adding a Dialogue System Events component to the same GameObject? Dialogue System Events has an OnConversationEnd() event.
Please see Script Events & Messages for the list of GameObjects that receive OnConversationEnd messages.
What about adding a Dialogue System Events component to the same GameObject? Dialogue System Events has an OnConversationEnd() event.
Please see Script Events & Messages for the list of GameObjects that receive OnConversationEnd messages.