Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

Post by Abelius »

As the title implies, I have a Lively Chat Bubbles Bark UI for each NPC and the player character, which I've using for some time for one-liners and commentary.

Now, I'd like to use it for mini-conversations, for aesthetic reasons. So, my objective would be starting normal conversations with all their bells and whistles, but instead of using the default UI, my intention was simply switching this...:

Image

That is, temporarily selecting "Use Bark UI" before starting the conversation.

However, I'm getting warnings in the log, saying the dialogue panel cannot be determined for the characters.

My question, then, is if the functionality behind that "Use Bark UI" option is compatible with Lively Chat Bubbles at all. Could you confirm this?

If it's not, then I assume using DS bark ui prefab would solve the problem, although with a different aesthetic than LCB, ofc.

Thanks.
Unity 2019.4.9f1
Dialogue System 2.2.15
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

Post by Abelius »

Ah, I also was wondering one thing.

Regardless if the type of bark UI employed (LCB or DS), how's the Continue button handled? Is it still generated and works as if it's still using the default UI panels?
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 21966
Joined: Thu Jul 18, 2013 1:27 pm

Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

Post by Tony Li »

For a mini-conversation, what about using a Lively Chat Bubble subtitle panel. Set the Dialogue Actor's Dialogue UI Settings > Subtitle Panel Number to Custom, and assign the LCB subtitle panel. To tie continue buttons into conversation progression, you need a subtitle panel.
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

Post by Abelius »

Ah, I see. For some reason I thought LCB didn't have anything else than bark panels.

I'll do as instructed in the documentation, thanks!
Unity 2019.4.9f1
Dialogue System 2.2.15
User avatar
Tony Li
Posts: 21966
Joined: Thu Jul 18, 2013 1:27 pm

Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.

Post by Tony Li »

Happy to help!
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