Hello, I am trying to integrate Dialogue System with Rewired, However the Third Party Support folder is empty and I cannot find the plugin file anywhere, even on the https://www.pixelcrushers.com/dialogue- ... tem-extras page.
Thanks!
Third Party Support folder is empty
Re: Third Party Support folder is empty
Hi,
Did you clone your project from a version control repository? If so, repositories are often set up to exclude *.unitypackage files. For example, if you're using Git, the .gitignore file might contain "*.unitypackage".
In this case, please import the Dialogue System from the Package Manager window to get the complete asset.
Did you clone your project from a version control repository? If so, repositories are often set up to exclude *.unitypackage files. For example, if you're using Git, the .gitignore file might contain "*.unitypackage".
In this case, please import the Dialogue System from the Package Manager window to get the complete asset.
Re: Third Party Support folder is empty
Thanks for a quick reply. I managed to install the support package. Then I added the Input Device Manager to the Dialogue Manager. I am not sure if it's working correctly but when I run the game there is "old" EventSystem gameobject created.
Re: Third Party Support folder is empty
Add an EventSystem with a Rewired Standalone Input Module.
If you can't add it at design time -- for example, if it's instantiated at runtime -- then you can tell the Dialogue System to not instantiate a default one. To do this, inspect the dialogue UI's Standard Dialogue UI component and UNtick Add EventSystem If Needed. Then inspect the quest log window and UNtick the same. The quest log window may be instantiated by the Dialogue Manager GameObject's Instantiate Prefabs component.
If you can't add it at design time -- for example, if it's instantiated at runtime -- then you can tell the Dialogue System to not instantiate a default one. To do this, inspect the dialogue UI's Standard Dialogue UI component and UNtick Add EventSystem If Needed. Then inspect the quest log window and UNtick the same. The quest log window may be instantiated by the Dialogue Manager GameObject's Instantiate Prefabs component.
Re: Third Party Support folder is empty
Alright I think I got it working. Many thanks for your help.
Re: Third Party Support folder is empty
Glad to help!