Hi Toni!
I hope you are doing well.
I have looked at the documentation and the videos for Text Tables, but I cannot see how to do this.
Is it possible to use the Text Tables to work on the conversations externally and after importing them to Unity, link it to conversations? Same way that for Quest Machine?
As far as I understand from the quest machine video, and the documentation online, "How to Localize Conversations", I would still have to type in or copy-paste the dialogue entries manually?
Thanks in advance,
Nico
CSV Tables with DIalogue?
Re: CSV Tables with DIalogue?
You don't have to type in dialogue manually. Open your dialogue database in the Dialogue Editor and go to the Database tab. Expand the Localization Export/Import foldout, and export your dialogue as CSV files. After translating, use the same foldout to import the translations back in.
Other options include using Unity's Localization Package (I recommend the Localization Export/Import foldout over this) or i2 Localization (which the Dialogue System has integration with).
Other options include using Unity's Localization Package (I recommend the Localization Export/Import foldout over this) or i2 Localization (which the Dialogue System has integration with).
Re: CSV Tables with DIalogue?
Ok great! I will give it a go.
Is there any videos on this that I might have missed?
I followed the one for Quest Machine,
But I could not find any specifically for the Dialogue System.
But thanks for your answer, that put me on the right path!
Thank you as always!
Nico
Is there any videos on this that I might have missed?
I followed the one for Quest Machine,
But I could not find any specifically for the Dialogue System.
But thanks for your answer, that put me on the right path!
Thank you as always!
Nico
Re: CSV Tables with DIalogue?
Hi Nico,
The Dialogue System's Localization documentation is here:
The Dialogue System's Localization documentation is here: