Hey all!
I've just started experimenting with DSFU and I'm already in love with it! However, I've been wondering if I could use it to set up a dialogue system as in Oxenfree etc. without any branching paths. Basically, I need my player and NPCs to keep walking around, doing their stuff, while they're having a casual conversation with the option to adjust the interval between two characters' lines. I'm also having a hard time finding a very basic conversation UI that only shows the subtitles without a dialogue wheel etc.
Any help is kindly appreciated!
A Dialogue System As In Oxenfree etc...
Re: A Dialogue System As In Oxenfree etc...
Hi,
Thanks for using the Dialogue System! Please see How To: Do Overhead Conversation Bubble Text. It explains how to set up overhead bubbles.
To set up the player to work without response menus (e.g., dialogue wheels), see: How To: Bypass Response Menu When Player Has One Choice.
Thanks for using the Dialogue System! Please see How To: Do Overhead Conversation Bubble Text. It explains how to set up overhead bubbles.
To set up the player to work without response menus (e.g., dialogue wheels), see: How To: Bypass Response Menu When Player Has One Choice.
Re: A Dialogue System As In Oxenfree etc...
That did the job, thank you very much!
Re: A Dialogue System As In Oxenfree etc...
Glad to help!