Dialogue display all show at once
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
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Dialogue display all show at once
How can I enable the dialogue in game conversation to show all at once instead of it typing in every word one at a time?
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Dialogue display all show at once
Hi,
Just remove or disable the typewriter effect on the subtitle elements (e.g., NPC Subtitle Line).
Just remove or disable the typewriter effect on the subtitle elements (e.g., NPC Subtitle Line).
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Dialogue display all show at once
Ok, so I've looked all over for this and still can't find it. Where is this?
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Dialogue display all show at once
Hi!
Here you go:
Here you go:
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Dialogue display all show at once
Yeah the thing about this is that I actually disabled that and it didn't work, which is why I was confused. Actually, what happens is, the first quest I talk to the NPC and it shows quick, then the next person is about the same, then shows the typing again.
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Dialogue display all show at once
Is your Dialogue Manager's Dialogue UI field perhaps pointing to a different UI, such as the original prefab version?supadupa64 wrote:Yeah the thing about this is that I actually disabled that and it didn't work, which is why I was confused. Actually, what happens is, the first quest I talk to the NPC and it shows quick, then the next person is about the same, then shows the typing again.
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Dialogue display all show at once
Ok, I figured it out. I had some weird ui. I replaced it and I got it to show all at once.
It all shows at once, which is great, but then the player button takes about the same amount of time to show as if the NPC player was typing out what they said. Plus there is some a second or two of lag when before the dialogue shows. I can't imagine it's suppose to be like that?
It all shows at once, which is great, but then the player button takes about the same amount of time to show as if the NPC player was typing out what they said. Plus there is some a second or two of lag when before the dialogue shows. I can't imagine it's suppose to be like that?
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Dialogue display all show at once
That behavior is easy to change. Set the Dialogue Manager's Default Sequence to: None()
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Dialogue display all show at once
Where is the Dialogue Manager's default sequence? I changed all the start sequences to None(), but they actually already had it except for one. I placed None() in every sequence space that was blank and everything works great, but this seems like your way will take care of this.
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Dialogue display all show at once
Hi,
On the Dialogue Manager, it's Display Settings > Camera Settings > Default Sequence. When a dialogue entry node's Sequence is blank, it will use this Default Sequence.
On the Dialogue Manager, it's Display Settings > Camera Settings > Default Sequence. When a dialogue entry node's Sequence is blank, it will use this Default Sequence.