When I start a conversation with my NPC's in the overworld via a proximity selector, I am receiving the following error:
Code: Select all
NullReferenceException: The PlayableGraph is null.
UnityEngine.Playables.PlayableGraph.GetRootPlayableInternal (System.Int32 index) (at <d02824b4a0b24381ae4f3c43dbb3365a>:0)
UnityEngine.Playables.PlayableGraph.GetRootPlayable (System.Int32 index) (at <d02824b4a0b24381ae4f3c43dbb3365a>:0)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandTimeline+<Proceed>d__9.MoveNext () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Options/Timeline/Sequencer/SequencerCommandTimeline.cs:152)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <d02824b4a0b24381ae4f3c43dbb3365a>:0)
If it helps, here is the Lua code that I use for the default sequencer In the Dialogue Managers > Default cutscene settings:
Code: Select all
Timeline(speed, TimelineManager, 0);
required Timeline(speed, TimelineManager, 1)@Message(Continued);
AnimatorPlay(Talking);
required AnimatorPlay(Idle)@Message(Typed);
Delay({{end}})