1) Is there a way to change "show invalid responses" option on the dialogue manager conditionally, such as based on what scene we're on? Or more specifically, is there a way to set this option via a script?
2) I have my Input Manager on my Dialogue Manager as shown (attached an image). I noticed that when I press the "Space" button to continue a conversation in Unity, the mouse will jump to the center. And when I try the same on an uploaded web build, the mouse functionality disappears until I press "Esc." Is there a way to keep the Spacebar-continuing-conversation functionality while also letting the Mouse stay as it was? This isn't a big issue, but I was wondering.
3) Edit: One last question, what is the proper way to change an actor's display name in a conversation for the entire conversation? I've tried putting
Code: Select all
Actor["name of actor in database"].Display_Name = "updated display name"
Thank you for any help in advance.