Hope you have been well, dude.
I have a a few questions regarding conversations I am hoping you can answer when you get the chance.
1. If I want a specific NPC to start a specific conversation based on where the player is in the story, what is the easiest method for doing this?
2. Let's say "NPC:B" has 40 different conversations that can start for different cutscenes. Is there a more organized/optimal way of containing all of a specific NPC's conversations rather than just adding to the dropdown below?
I have a ton added already and its getting pretty messy.
3. When I start a Conversation Track in my Timeline, I like to stop the timeline until the player presses Continue.
What I have been doing is adding this to every conversation's sequence:
Code: Select all
Timeline(speed, TimelineManager, 0);
required Timeline(speed, TimelineManager, 1)@Message(Continued)
I thought I could accomplish this by navigating to: Templates > Dialogue Entries > Sequence > and adding it there, but it didn't seem to work that way.
As always, thanks so much for the assistance, Tony!