Good night! I recently bought Dialogue System for Unity this week and I am implementing it into my game.
However I have 2 questions.
1) How do i make the conversation stay on the screen until player presses button to progress
2) how do i make one character, either PC OR NPC have a long dialogue without it going back to other person in converstation, such as when a powerful boss just goes on a paragraph rant!
Conversation with button trigger and long dialogs?
Re: Conversation with button trigger and long dialogs?
Hi,
Thanks for buying the Dialogue System!
You could also just type a whole lot of text into a single dialogue entry node's Dialogue Text. In this case, make sure you've sized the dialogue UI text element large enough to fit all of the text.
Thanks for buying the Dialogue System!
On the Dialogue Manager, change Display Settings > Subtitle Settings > Continue Button to Always. You can read more about the different continue button modes here.KYOKUGEN wrote:1) How do i make the conversation stay on the screen until player presses button to progress
If you want to have one character deliver several lines in a row, without going back to the other person, just string together several dialogue entry nodes with that character assigned as the nodes' Actor. In other words, to make the NPC deliver 5 lines of dialogue, make sure there is a chain of five gray nodes before linking to a blue node. An easy way to swap a node's Actor is to click the button to the right of the actor dropdowns in the inspector.KYOKUGEN wrote:2) how do i make one character, either PC OR NPC have a long dialogue without it going back to other person in conversation, such as when a powerful boss just goes on a paragraph rant!
You could also just type a whole lot of text into a single dialogue entry node's Dialogue Text. In this case, make sure you've sized the dialogue UI text element large enough to fit all of the text.