Just encountered a strange problem, and it's 100% because of something I've done!
I have a little helper component that waits for a configurable keypress or gamepad button. On detecting one, it runs this code:
Code: Select all
_questJournal.ShowJournalUI();
MessageSystem.SendMessage(this, "pausePlayer", string.Empty);
I must have changed something, but I cannot think what!
I am using Quest Machine with Invector, via the integrations that you kindly provide, so has a "Quest Machine Pause Player" component added and active.
Any thoughts?