Dialog Timeline Continue <Possible Bug>

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RetroVertigo
Posts: 55
Joined: Fri Apr 16, 2021 4:32 pm

Dialog Timeline Continue <Possible Bug>

Post by RetroVertigo »

I was wrong once before, and I hope that is the case again, but I have been working/testing on this for several hours and I am not sure why the below is happening.

I will try to explain it here but I also made a video to help show what is going on.



What I am seeing, is if the Knight entity is saying the third dialog, than the box never shows. Which I thought there might be an issue with the object or something, but when I switch that one dialog box over to the Dragoon entity, it comes across fine, and also the following Knight dialog box also comes in correctly. So I have no clue what is going on. Any ideas?
RetroVertigo
Posts: 55
Joined: Fri Apr 16, 2021 4:32 pm

Re: Dialog Timeline Continue <Possible Bug>

Post by RetroVertigo »

OK, once again, not a bug, and I figured it out. My object xScale was -1, for the sprite, and I forgot about that impacting the textboxes.

Sorry for the trouble, this is resolved.
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Tony Li
Posts: 22152
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialog Timeline Continue <Possible Bug>

Post by Tony Li »

Hi,

Thanks for letting me know. Glad you found the issue.
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