Not sure if there's anything I can do here, just passing it on, maybe something to catch?IOException: The process cannot access the file because it is being used by another process.
PixelCrushers.DiskSavedGameDataStorer.WriteStringToFile (System.String filename, System.String data) (at <0b3cc1a06dcd4da486dadca7e5bb9517>:0)
PixelCrushers.DiskSavedGameDataStorer.StoreSavedGameData (System.Int32 slotNumber, PixelCrushers.SavedGameData savedGameData) (at <0b3cc1a06dcd4da486dadca7e5bb9517>:0)
PixelCrushers.SavedGameDataStorer+<StoreSavedGameDataAsync>d__8.MoveNext () (at <0b3cc1a06dcd4da486dadca7e5bb9517>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a54a0c127922410a875e6369eb1b0c62>:0)
Save System IO Error
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Save System IO Error
An error I've seen in the Unity Dashboard (cloud error reporting):
Re: Save System IO Error
Hi,
I'll consider adding that as something to catch, although my initial instinct is to allow the exception to rise up to the developer's code and not intercept it, since different developer may want to handle it differently in their projects.
I'll consider adding that as something to catch, although my initial instinct is to allow the exception to rise up to the developer's code and not intercept it, since different developer may want to handle it differently in their projects.