Bark sequence

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
harelme2
Posts: 9
Joined: Wed Dec 15, 2021 11:37 am

Bark sequence

Post by harelme2 »

Hi!

I'm new to the system, and I guess my question is touching something very basic, but I wasn't able to figure it out just by looking at the docs/tuts..

I'd like to create a triggered bark sequence.
I figured out how to trigger the first bark, but I don't understand how to get the second bark to start once the first has ended and then the third and so on..

Would appreciate some help.

Thanks!
User avatar
Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark sequence

Post by Tony Li »

Hi,

Technically you can accomplish this by using Dialogue System Triggers set to OnBarkEnd.

However, it would probably be much cleaner and more straightforward to use a regular conversation. You can still show the conversation text over the characters' heads like barks. See: How To: Show Overhead Bubble Conversation Text
harelme2
Posts: 9
Joined: Wed Dec 15, 2021 11:37 am

Re: Bark sequence

Post by harelme2 »

I'll try that. Thanks!
Post Reply