I'm having an issue with my sequences.
I have a dialogue made of several entries that leads to an entry dedicated to a sequence where I move around characters and so on. That sequence then leads to another series of dialogues.
It's structured like this: The sequence entry is setup to prevent the player from skipping as follows:
Code: Select all
required SetContinueMode(false);
required SetActive(CS Cove Music Fader,true);
required MoveTo(CS Cove 1 White Head Target 1, White Head,4);
required SetActive(CS Cove Music Fader,false)@5;
required MoveTo(CS Cove 1 Camera Target 2, CS Cove 1 Camera Tracker,5)@4;
required MoveTo(CS Cove 1 White Head Target 2, White Head,3)@4;
required AnimatorPlay(Flip,speaker)@7;
required AnimatorPlay(Flip,listener)@7;
required MoveTo(CS Cove 1 White Head Target 3, White Head,3)@7;
required MoveTo(CS Cove 1 White Head Target 4, White Head,2)@10;
required SetContinueMode(true)@15;
Continue()@15;
When I let the dialogue enter the sequence entry, it works as intended, meaning I can't skip it until it's over. But if I mash continue before entering that entry, it gets skipped right away. I can't figure out what's causing this.
I tried playing around with Min Subtitle Seconds but it doesn't seem to have any effect. My regular dialogues can be skipped right away. Maybe I misconfigured it and that's what is causing th issue.
Any idea what's could be causing this issue?
EDIT: quick note: I'm using Bubble as template and Rewired for my inputs.