ignoring specific actor when exporting database

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fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

ignoring specific actor when exporting database

Post by fkkcloud »

Hello,

I am using this SCENE_EVENT actor to place some scene events without showing the dialogue panel.
When I export the script into CSV or any other formats (ChatMapper etc), I hope to ignore this specific actor.
Is there a way to do it? If not, which part of the code should I modify to get this job done?
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Thank you!!!
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: ignoring specific actor when exporting database

Post by Tony Li »

Hi,

Why do you want to ignore the actor?
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: ignoring specific actor when exporting database

Post by fkkcloud »

The SCENE_EVENT is not going to have any "dialogue" output for the game - it's literally scene event that does not have any dialogues but have sequences of divided actions (look, camera control, other scene related control during the dialogue.).\ So I want to give a clean exported script/CSV data etc to translators and voice actors. I worry that those scene event dialogues will confuse them since there are a LOT of dialogues in my game.
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: ignoring specific actor when exporting database

Post by Tony Li »

Hi,

There's no provision for that, but after using Localization Export/Import to export CSV files, you could open the CSV files and remove the SCENE_EVENT rows before sending them to the translators.

Or you could rename the SCENE_EVENT actor to something like DO_NOT_TRANSLATE. This way the translators will know not to translate those lines.

But shouldn't those lines be empty anyway (i.e., Dialogue Text empty)?
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: ignoring specific actor when exporting database

Post by fkkcloud »

Ah, that might work :)

If I make those SCENE_EVENT dialogue section text to be empty, it behaved a bit weirdly where it briefly showed the dialogue window and disappear. So far, it was working fine with "any text" in there to properly pass through them so I didn't bother much!
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