Playing multiple entries from within a single timeline

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sanyanice
Posts: 1
Joined: Wed Sep 22, 2021 3:48 am

Playing multiple entries from within a single timeline

Post by sanyanice »

Hello!
Im having trouble playing multiple entries from a single timeline without skipping it, I instantiate the timeline via replacing the default sequence with a sequence template containing my list of actors and therefore moving to a new entry skips the timeline as a new sequence is played. Previously I solved this issue through just playing bark clips from the timeline, but due to my camera being in motion during the timeline I cant use bark clips as they use world a world canvas which moves out of frame, is there a way to play multiple entries from within one timeline or have bark clips that use an overlay/screenspace canvas?
Thank you in advance, love your assets keep it up!
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Playing multiple entries from within a single timeline

Post by Tony Li »

Hi,

A common way to play multiple entries from within a single timeline is to:

1. Set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always. (Or set the conversation properties' Override Display Settings > Continue Button mode to Always.) Your dialogue UI doesn't have to have an actual continue button.

2. Use a StartConversation clip to start the conversation and show the first entry.

3. Use ContinueConversation clips to advance to each subsequent entry.

If you want to hide the subtitle text after each entry (i.e., between ContinueConversations), you can set the Dialogue Manager's Default Sequence (or the conversation properties' Default Sequence) to something like:

Code: Select all

ClearSubtitleText()@{{end}}
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