Dialogue Custom fields - how to access them at runtime?

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MrJimmy
Posts: 2
Joined: Thu Sep 01, 2016 1:27 pm

Dialogue Custom fields - how to access them at runtime?

Post by MrJimmy »

Hello,

this must be really easy but I cannot get it working.

I created a new custom field for a Dialogue, it perfectly shows up but how do I access this at runtime?

I am still using PixelCrusher v1.x something and I cannot update because it would cause too many problems, so please help for v1 if possible. :!:
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MrJimmy
Posts: 2
Joined: Thu Sep 01, 2016 1:27 pm

Re: Dialogue Custom fields - how to access them at runtime?

Post by MrJimmy »

Its always the same, as soon as you post it, you find the answer lol :lol:

It's in the UnityUISubtitleControls.cs file.
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Tony Li
Posts: 21986
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Custom fields - how to access them at runtime?

Post by Tony Li »

I do the same thing. :-) Sometimes just typing up a question is enough to trigger the answer.
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