Dialogue Node won't jump to another dialogue

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DearDeerDee
Posts: 30
Joined: Mon Mar 22, 2021 10:00 am

Dialogue Node won't jump to another dialogue

Post by DearDeerDee »

Hi there!

I have this conversation Player000 started by an invisible dialogue system trigger in the scene. The last node of Player000 links to the Start node of Player001. Yet when I hit play, the dialogue would just run to the last node of Player000 rather than playing Player 001. Can you help me figure out what went wrong?
Snipaste_2021-08-19_06-43-46.png
Snipaste_2021-08-19_06-43-46.png (68.86 KiB) Viewed 691 times
This is the trigger that starts Player000.
Snipaste_2021-08-19_06-44-43.png
Snipaste_2021-08-19_06-44-43.png (7.38 KiB) Viewed 691 times
This is the last node of Player 000. It does not have any conditions.
Snipaste_2021-08-19_06-45-33.png
Snipaste_2021-08-19_06-45-33.png (47.41 KiB) Viewed 691 times
This is the first node of Player 001. It does not have any conditions.
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Tony Li
Posts: 22118
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Node won't jump to another dialogue

Post by Tony Li »

Hi,

Try linking the last node of Player000 to the first node of Player001 -- that is, the node after Player001's <START> node.
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DearDeerDee
Posts: 30
Joined: Mon Mar 22, 2021 10:00 am

Re: Dialogue Node won't jump to another dialogue

Post by DearDeerDee »

It doesn't work. The subtitle panel disappears and the conversation stopped :cry:
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Tony Li
Posts: 22118
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Node won't jump to another dialogue

Post by Tony Li »

Hi,

Can you send a reproduction project to tony (at) pixelcrushers.com?

If not, then please set the Dialogue Manager's Debug Level to Info. Play through the conversation until it ends prematurely. Review the logs in the Console window to determine why it ended. Did it not add the link to Player001? Did it report 'Block On False Link'?
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