Ultimate Inventory System Integration
Ultimate Inventory System Integration
Hi. According to the manual I've checked Plugins ► Pixel Crushers ► Common ► Third Party Support but I can't find Ultimate Inventory System integration (see attachment).
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Re: Ultimate Inventory System Integration
Hi,
Although Pixel Crushers maintains the Ultimate Inventory System integration, the actual integration package is hosted on Opsive's site.
Note: A user pointed out an issue with the UIS "Item Amount" quest condition. In the current integration hosted on Opsive's site, the inspector says the Counter value is optional, but it's required. This patch (which will be in the next version hosted on Opsive's site) allows the Counter value to actually be optional:
QM_UISPatch_2021-07-19.unitypackage
(The patch still requires the full integration package from Opsive's site.)
Although Pixel Crushers maintains the Ultimate Inventory System integration, the actual integration package is hosted on Opsive's site.
Note: A user pointed out an issue with the UIS "Item Amount" quest condition. In the current integration hosted on Opsive's site, the inspector says the Counter value is optional, but it's required. This patch (which will be in the next version hosted on Opsive's site) allows the Counter value to actually be optional:
QM_UISPatch_2021-07-19.unitypackage
(The patch still requires the full integration package from Opsive's site.)
Re: Ultimate Inventory System Integration
Thanks for the reply. I've setup the integration according to the documentation. UCC and UIS saves well from QM UI, but the QM doesn't save. What can be the issue?
Re: Ultimate Inventory System Integration
Hi,
What part of Quest Machine doesn't save?
If the player's quest journal doesn't save, check its Save Settings section. Make sure you've assigned a unique Key (e.g., "PlayerJournal") and "Save Across Scene Changes" is ticked. Don't tick "Restore State On Start".
What part of Quest Machine doesn't save?
If the player's quest journal doesn't save, check its Save Settings section. Make sure you've assigned a unique Key (e.g., "PlayerJournal") and "Save Across Scene Changes" is ticked. Don't tick "Restore State On Start".
Re: Ultimate Inventory System Integration
Everything works now. Thanks
Re: Ultimate Inventory System Integration
Glad to help!