Quest Machine 1.2.16

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.2.16

Post by Tony Li »

Version 1.2.16 is now available on the Asset Store!

Release Notes:
  • Changed: GameObjectUtility.GameObjectHardFind and GameObjectUtility.FindObjectsOfTypeAlsoInactive (used by Set GameObject Active action) search all open scenes by default, not just active scene.
  • Improved: When clicking prefab or GameObject that has Quest Giver, docked Quest Editor window no longer steals focus.
  • Improved: UnityUIQuestJournalUI.AddQuestGroupToUI() is now virtual.
  • Improved: InputDeviceManager New Input System integration handles translation of KeyCode.Alpha# and KeyCode.Keypad#.
  • Improved: UIScrollbarEnabler will now update scroll rect even if no scrollbar is assigned.
  • Fixed: Bug re-ran actions of previously-completed quest nodes when loading saved games.
  • Fixed: Quest Giver didn't always show available quest indicator on scene start.
  • Fixed: With journal UI "Show completed quest" unticked and "Show first Quest Details on open" ticked, now shows first non-completed quest even if completed quest is first in list.
  • Fixed: Issue when copy-pasting nodes that had custom quest actions/conditions/content that weren't in a namespace.
  • Fixed: Handles case where quest asset's cooldownSecondsRemaining was inadvertently set to 1, resulting in quest not offerable.
  • Fixed: UIButtonKeyTrigger didn't reset pressed state.
  • Fixed: UILocalizationManager didn't apply localization to inactive GameObjects when option to apply to inactive was ticked.
  • Fixed: Removed obsolete warning in Unity 2021 'StandaloneInputModule.forceModuleActive' is obsolete.
  • TopDown Engine: Added integration.
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