Hi again!
I am experiencing a bug when copy-pasting a QuestNode that has a custom QuestCondition.
The bug can be reproduced in an empty project with only QuestMachine imported.
QuestMachine version: 1.2.15
Unity version: 2020.2.1f1
Screenshots should provide enough context. Let me know if you need any additional info
QuestNode Copy Pase Issue, when using Custom QuestCondition
Re: QuestNode Copy Pase Issue, when using Custom QuestCondition
Hi,
I'll double-check that this is fixed in version 1.2.16 and send you a link to a patch today.
I'll double-check that this is fixed in version 1.2.16 and send you a link to a patch today.
Re: QuestNode Copy Pase Issue, when using Custom QuestCondition
Hi,
Yes, it's fixed in the upcoming 1.2.16. The issue was with classes that aren't in namespaces. If you were to change the script to:
It would work. Anyway, this patch should also fix it:
PixelCrushers_TypeUtilityPatch_2021-05-27.unitypackage
Yes, it's fixed in the upcoming 1.2.16. The issue was with classes that aren't in namespaces. If you were to change the script to:
Code: Select all
using PixelCrushers.QuestMachine;
namespace Some.Namespace
{
public class TestQuestCondition : QuestCondition
{
}
}
PixelCrushers_TypeUtilityPatch_2021-05-27.unitypackage