ConversationPopup and multidatabase issue

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alfonso
Posts: 104
Joined: Mon Jul 13, 2015 6:31 am

ConversationPopup and multidatabase issue

Post by alfonso »

Hi tony!

The code i tested is this.

Code: Select all

using UnityEngine;
using System.Collections;
using PixelCrushers.DialogueSystem;

public class DialogueTest : MonoBehaviour 
{
	[ConversationPopup(true)] public string conversation;
}
the Initial Database in the manager has a database named _global, and the rest is for each chapter, in the editor i configure the component like the image below
Image

but when i play the scene change to the initial database and lost the conversation string.
Image

if i stop the scene the component keep the second image configuration.

is a bug with the ConversationPopupDrawer script? exist and easy way to get a popup with the conversations of a given database?

thanks :)
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: ConversationPopup and multidatabase issue

Post by Tony Li »

Hi Alfonso,

Thanks for letting me know about this bug. I think it only affects the appearance of the inspector. If you click on the radio button next to the conversation title, you'll see that the title is still "Cutscenes/Level3/027_They're_here", so your settings should be safe.

I'll fix this bug in the next release.

Tony
alfonso
Posts: 104
Joined: Mon Jul 13, 2015 6:31 am

Re: ConversationPopup and multidatabase issue

Post by alfonso »

yes as you said is only a visual bug :)

thanks :)
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