bug: Sequencer thrown ArgumentOutOfRangeException.

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little box
Posts: 5
Joined: Sun Jan 05, 2020 5:24 am

bug: Sequencer thrown ArgumentOutOfRangeException.

Post by little box »

Image
here is my sequence code:

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ShowHideDialogue(false);
MoveForward(Amnesiac, 54)->Message(Delay1);
SendGameEvent(AddEventRecord, AmnesiacFinished1)@Message(Delay1);
ShowHide(Amnesiac, false)@Message(Delay1)->Message(Delay2);
Continue()@Message(Delay2);
Exception appeared on 'SendGameEvent' and 'ShowHide', they received 'Delay1' message.
In the Sequencer: CheckActiveCommands method, Sequencer.Message(command.endMessage) causes m_activeCommands is empty.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: bug: Sequencer thrown ArgumentOutOfRangeException.

Post by Tony Li »

Hi,

It looks like you're using quite an old version of the Dialogue System. If possible, please back up your project and update to the latest version. You can find your current version in the Dialogue System's _README.txt file. Then check the release notes to see the changes added since that version.
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