Turn Off Voices?

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Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Turn Off Voices?

Post by Hereder »

Hi!
I wonder if there is a simple way to turn of the voice with a Toggle from my GameManager?
Like, can I talk to the PixelCrusher script somehow and turn off the voice actress if the player don't want it on?

Thanks in advnace!
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turn Off Voices?

Post by Tony Li »

Hi,

Yes. The documentation is tucked away in the reference for Audio() and AudioWait(), but to mute those commands set a Dialogue System variable named "Mute" to true:

Code: Select all

// C# code to mute voices:
DialogueLua.SetVariable("Mute", true);
If you only want to mute voices but not other audio played by Audio() and AudioWait(), assign your actors' Audio Source to a specific audio mixer group (e.g., named "Voices" or something like that). Then set the volume of that audio mixer group to zero.
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Turn Off Voices?

Post by Hereder »

Tony Li wrote: Wed Mar 31, 2021 8:10 am Hi,

Yes. The documentation is tucked away in the reference for Audio() and AudioWait(), but to mute those commands set a Dialogue System variable named "Mute" to true:

Code: Select all

// C# code to mute voices:
DialogueLua.SetVariable("Mute", true);
If you only want to mute voices but not other audio played by Audio() and AudioWait(), assign your actors' Audio Source to a specific audio mixer group (e.g., named "Voices" or something like that). Then set the volume of that audio mixer group to zero.
Thanks.
Not sure if I follow. I only want to mite the dilaouges I put in the sequence bar inside the conversation. I wonder how/where I write the code.

Code: Select all

// C# code to mute voices:
DialogueLua.SetVariable("Mute", true);
Do I write that in my GameManager script?
I tried to write

public DialogueLua muteScript; - But it won't find it. Do I have to attach the DialogueLua scripts somewhere first?
I also tried to drag the Dialouge Manager to the Toggle button and find the Mute function that way, but nothing there.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turn Off Voices?

Post by Tony Li »

Hi,

You could add a method like this to your GameManager script:

Code: Select all

using PixelCrushers.DialogueSystem; // Add to top of your script.
...
public void EnableVoiceover(bool voicesOn)
{
    DialogueLua.SetVariable("Mute", !voicesOn);
}
Note that I flipped the logic: EnableVoiceover(true) turns voices on by setting the Mute variable false, and EnableVoiceover(false) mutes voices by setting the Mute variable true. This way you can hook it up to a UI Toggle's OnValueChanged() event > Dynamic Methods.
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Turn Off Voices?

Post by Hereder »

Tony Li wrote: Fri Apr 02, 2021 8:33 am Hi,

You could add a method like this to your GameManager script:

Code: Select all

using PixelCrushers.DialogueSystem; // Add to top of your script.
...
public void EnableVoiceover(bool voicesOn)
{
    DialogueLua.SetVariable("Mute", !voicesOn);
}
Note that I flipped the logic: EnableVoiceover(true) turns voices on by setting the Mute variable false, and EnableVoiceover(false) mutes voices by setting the Mute variable true. This way you can hook it up to a UI Toggle's OnValueChanged() event > Dynamic Methods.

thank you soo much!
I couldn't make it work with toggle (In the game manger all toggle stuff had a Error line underneath them) so I moved it to the audio script and it worked. But I just can't wrap my head around the double negative way of writing scripts. .Like "if !on = on" so I couldn't make it work with the toggle. I managed to turn off the sound but not turn it back on. I tried a few variations on how to set up the toggle but.... No luck - However!

It works with using two buttons and I made them look neat, so Im happy with this! I just made two functions inside my Audio Script:

public void EnableVoiceover(bool voicesOn)
{
DialogueLua.SetVariable("Mute", !voicesOn);
Debug.Log("Sound ON");
}

public void EnableOffVoiceover(bool voicesOn)
{
DialogueLua.SetVariable("Mute", voicesOn);
Debug.Log("Sound OFF");
}

Like that...

Thanks for the help!
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turn Off Voices?

Post by Tony Li »

Hi,

Great! You could probably simplify it even more:

Code: Select all

public void EnableVoiceover()
{
    DialogueLua.SetVariable("Mute", true);
    Debug.Log("Sound ON");
}

public void EnableOffVoiceover()
{
    DialogueLua.SetVariable("Mute", false);
    Debug.Log("Sound OFF");
}
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Turn Off Voices?

Post by Hereder »

Tony Li wrote: Fri Apr 02, 2021 9:41 am Hi,

Great! You could probably simplify it even more:

Code: Select all

public void EnableVoiceover()
{
    DialogueLua.SetVariable("Mute", true);
    Debug.Log("Sound ON");
}

public void EnableOffVoiceover()
{
    DialogueLua.SetVariable("Mute", false);
    Debug.Log("Sound OFF");
}
Thanks! Will try that.
Btw, its working but in my audio script the using PixelCrushers.DialogueSystem; is underlined with a Red Error Line.
Also, the the public void function the word "DialogueLua" has a red Error line... ANy idea why that is?
It sais "CS0103: The name "DialogeLua" does not exist in the current context.
User avatar
Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turn Off Voices?

Post by Tony Li »

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