ContinueButton not registering as Selected

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pblenkarn
Posts: 4
Joined: Thu Mar 11, 2021 4:26 pm

ContinueButton not registering as Selected

Post by pblenkarn »

Hi Tony,

Adding to the history of comment re: the Continue Button here.

I'm not sure why but my continue button in the Standard Dialogue UI isn't setting itself to be selected during conversations. Neither to fast forward nor to progress through the conversation. (Context: I'm making a pretty simple 2D RPG for keyboard and joystick.)

Here's what I've tried:
  • Dialogue Manager is set to Continue "Always"
  • I've tried different dialogue templates and this happens in each too.
  • I've tried adding "Return" in the Input Device Manager's Key Codes to Check but it didn't work.
  • Sometimes it works when the dialogue is set to OnStart, but this is also inconsistent.
  • My setup uses a ManagerScene which houses the EventSystem and Dialogue Manager outside of the world scenes, but I've put everything into one scene and it still doesn't solve it.

What am I missing? Do I need to create a script inside the template that forces the button to be "FirstSelected" on its enabled function?

I appreciate the help! Thanks.
Patrick
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Tony Li
Posts: 22143
Joined: Thu Jul 18, 2013 1:27 pm

Re: ContinueButton not registering as Selected

Post by Tony Li »

Hi Patrick,

Inspect the Dialogue Manager GameObject's Input Device Manager component. Tick Always Auto Focus. This will keep the continue button focused (selected) while the subtitle is being displayed.

Otherwise, if you move the mouse, the Input Device Manager will assume you're in mouse mode, and it won't auto-select the continue button, instead expecting you to click it with the mouse.
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