Position Saver always loading object at 0,0,0 on first load
Position Saver always loading object at 0,0,0 on first load
I am using the position saver script on my player object and using PixelCrushers.SaveSystem.SaveToSlot(0) to initiate saving. However when I load the first time the player is always loaded in at 0,0,0. The second time it loads in correctly, any ideas on this one?
Re: Position Saver always loading object at 0,0,0 on first load
Does the object have more than one saver component? If so, have you set unique Key values on each one?