Hi
What is the best approach for creating cutscene that has dialogues and some animation between them? E.g. npc says something -> moves to different place -> continues dialogue.
Is using separate conversations and timing them on timeline with animation the way?
I know that it can be done with sequencer especially for that kind of simple "cutscenes" but I was wondering about timeline.
Unity Timeline&Dialogs
Re: Unity Timeline&Dialogs
Hi,
If most of the content is dialogue, do what you described: Run individual timelines for each dialogue entry node that needs one.
If most of the content is in the timeline, run a single timeline. Use the Start Conversation timeline action to start the conversation, and use Continue Conversation actions to progress to each line of the conversation. The Continue Conversation action simulates a continue button click. To set the conversion to wait for continue button clicks, edit the conversation and select Menu > Conversation Properties. Then tick Override Display Settings > Subtitle Settings, and change the Continue Button dropdown to Always.
If most of the content is dialogue, do what you described: Run individual timelines for each dialogue entry node that needs one.
If most of the content is in the timeline, run a single timeline. Use the Start Conversation timeline action to start the conversation, and use Continue Conversation actions to progress to each line of the conversation. The Continue Conversation action simulates a continue button click. To set the conversion to wait for continue button clicks, edit the conversation and select Menu > Conversation Properties. Then tick Override Display Settings > Subtitle Settings, and change the Continue Button dropdown to Always.