Hi,
I think that there may be a bug in the Ink Integration package. I am trying to run a sequencer command from a bark that comes from the ink conversation.
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration+<PlaySequenceAtEndOfFrame>d__61.MoveNext () (at Assets/Plugins/Pixel Crushers/Dialogue System/Third Party Support/Ink Support/Scripts/DialogueSystemInkIntegration.cs:505)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0e343a50133148b6b99f9915103a7af3>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
The bark itself (without sequence) plays without any issues.