Should i use one global dialogue DB in RPG?

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Maltakreuz
Posts: 40
Joined: Sat Jul 25, 2015 2:36 pm

Should i use one global dialogue DB in RPG?

Post by Maltakreuz »

Hi,

i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just easier to use just one global DB for all? So i can forget about transfering vairables from one DB to others and writing code to switch DB. I can use prefixes for different locations. Is there any performance problems? And what do you coonsider for adequat design using Dialogue-System-For-Unity in an RPG-game?
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Should i use one global dialogue DB in RPG?

Post by Tony Li »

Hi,

I posted a reply to your question on the Unity thread here. :-)
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