ArticyDraft - Auto Join Dialogue Fragments

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lykanthrope
Posts: 5
Joined: Thu Jun 25, 2015 4:11 am

ArticyDraft - Auto Join Dialogue Fragments

Post by lykanthrope »

I was looking at the example file, and I noticed that all the dialogue options for one character are contained all in the same Dialogue Fragment. It made sense to have a variable switch the conditions each time a character was selected. I'm wondering if there is a way to make one Dialogue Fragment that is tied to the end of one Dialogue can be auto-stitched into the Dialogue Fragment attached to the beginning of the next Dialogue.

It's mostly just a tidiness thing. Though I can see for infrastructural needs, where it would be handy to use as to not repeat the same bits of dialogue over again. I did test out having Adventure Creator issue the other dialogues to follow the main one--but it breaks RTVoice and only applies it to the first dialogue and none of the following.

Also, I'm not sure who you can contact, but this list could use a link for Dialogue System!
https://www.reddit.com/r/GameWritingLab ... _database/
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: ArticyDraft - Auto Join Dialogue Fragments

Post by Tony Li »

lykanthrope wrote:I was looking at the example file, and I noticed that all the dialogue options for one character are contained all in the same Dialogue Fragment. It made sense to have a variable switch the conditions each time a character was selected. I'm wondering if there is a way to make one Dialogue Fragment that is tied to the end of one Dialogue can be auto-stitched into the Dialogue Fragment attached to the beginning of the next Dialogue.

It's mostly just a tidiness thing. Though I can see for infrastructural needs, where it would be handy to use as to not repeat the same bits of dialogue over again. I did test out having Adventure Creator issue the other dialogues to follow the main one--but it breaks RTVoice and only applies it to the first dialogue and none of the following.
How about if the articy:draft Converter supported connections from Dialogue Fragments in one Dialogue to Dialogue Fragments in a different Dialogue? Internally in the Dialogue System, it would be a cross-conversation link. Would that work?
lykanthrope wrote:Also, I'm not sure who you can contact, but this list could use a link for Dialogue System!
https://www.reddit.com/r/GameWritingLab ... _database/
Unfortunately, the post is archived, so it doesn't accept any additions.
lykanthrope
Posts: 5
Joined: Thu Jun 25, 2015 4:11 am

Re: ArticyDraft - Auto Join Dialogue Fragments

Post by lykanthrope »

Tony Li wrote:
How about if the articy:draft Converter supported connections from Dialogue Fragments in one Dialogue to Dialogue Fragments in a different Dialogue? Internally in the Dialogue System, it would be a cross-conversation link. Would that work?
That would be most welcomed! Thank you.
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: ArticyDraft - Auto Join Dialogue Fragments

Post by Tony Li »

Okay, I just added it to the roadmap for the next version. If I can get it done sooner, I'll send you a patch.
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