Hey Tony,
We are trying to convert the Basic Standard Dialogue UI to utilize Text Mesh Pro and manipulate the panels to be where we want. We've successfully put everything into place, but for some reason every time a choice is spawned when playing the game and starting a dialogue, the first response always spawns off centered. When viewing the Response Button template, everything looks fine. This is only happening when applying the Text Mesh pro to the Response Text field and playing the game.
Any advice on how to fix this would be great! I've attached some images to show what I'm talking about.
Converting To Text Mesh Pro Offset Text
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- Posts: 36
- Joined: Wed May 03, 2017 4:34 pm
Converting To Text Mesh Pro Offset Text
- Attachments
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- responsebuttontemplate.JPG (85.1 KiB) Viewed 272 times
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- offset text.JPG (46.56 KiB) Viewed 272 times
Re: Converting To Text Mesh Pro Offset Text
Hi,
Is anything assigned to the StandardUIMenuPanel's Buttons list?
It looks like you're instantiating buttons from the Button Template. If this is the case, try making the Buttons list empty.
Is anything assigned to the StandardUIMenuPanel's Buttons list?
It looks like you're instantiating buttons from the Button Template. If this is the case, try making the Buttons list empty.
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- Posts: 36
- Joined: Wed May 03, 2017 4:34 pm
Re: Converting To Text Mesh Pro Offset Text
Hey Tony,
I was unaware of the button list and was using the auto generated button with the template. I am now using my own panel with pre-set buttons and hooked them up. I also tried just deleting my dialogue node and re adding it. All of those things fixed the issue. Thanks!
I was unaware of the button list and was using the auto generated button with the template. I am now using my own panel with pre-set buttons and hooked them up. I also tried just deleting my dialogue node and re adding it. All of those things fixed the issue. Thanks!
Re: Converting To Text Mesh Pro Offset Text
Glad to help!