Hi,
I'm trying to add the Dialogue System to a VR game using a world space canvas. One thing I keep having trouble with is that the camera moves to show the speaking actor when a conversation starts. I'm sure I'm missing something.
1. What is moving the camera? Is that the sequencer?
2. How to I stop this from happening?
How to stop the camera from moving on starting a conversation?
Re: How to stop the camera from moving on starting a conversation?
I found the issue. I was using the Private Heart Conversation of the Demo database.
That first option "We need to intercept the..." has this as the command below in the sequence text of the conversation.
Camera(Closeup); {{default}}
That totally explains the problem and why I didn't see it in my own conversations.
I'm still learning obviously but I like Dialogue System a lot. Thanks.
That first option "We need to intercept the..." has this as the command below in the sequence text of the conversation.
Camera(Closeup); {{default}}
That totally explains the problem and why I didn't see it in my own conversations.
I'm still learning obviously but I like Dialogue System a lot. Thanks.
Re: How to stop the camera from moving on starting a conversation?
Thanks! Glad you like it. If any other questions come up, just let me know. You're probably already doing this, but make sure to set your UI canvases to world space since you're using VR.