When my player returns to the quest giver with the condition of Discussed Quest (quest name), the dialogue is skipped and either the successful game state dialogue is shown, or the next quest is immediately offered... Any idea where I'm going wrong?
(Using Unity 2019.3.1f1 - 3D game)
[SOLVED] Discussed Quest - skipped
[SOLVED] Discussed Quest - skipped
Last edited by Ant on Wed Jun 10, 2020 3:24 am, edited 1 time in total.
Re: [PROBLEM] Discussed Quest - skipped
Hi,
You may need to use "Discuss Quest", although I'm not 100% sure in your case. When the player talks to the quest giver about an active quest, Quest Machine sends "Discuss Quest". Then it shows the quest's current content based on quest/node states. As soon as the window has opened with the content, it sends "Discussed Quest".
If your quest node has a condition that waits for Discussed Quest, it will not advance until just after it shows the content. This means it will show content for the previous state. If there's no content for that state, it will show an empty window. But then since it has shown the UI, it will then advance the quest.
If that doesn't help, please provide screenshots of how you've set up your quest. Or take a look at the Villager's quests in the Demo scene.
You may need to use "Discuss Quest", although I'm not 100% sure in your case. When the player talks to the quest giver about an active quest, Quest Machine sends "Discuss Quest". Then it shows the quest's current content based on quest/node states. As soon as the window has opened with the content, it sends "Discussed Quest".
If your quest node has a condition that waits for Discussed Quest, it will not advance until just after it shows the content. This means it will show content for the previous state. If there's no content for that state, it will show an empty window. But then since it has shown the UI, it will then advance the quest.
If that doesn't help, please provide screenshots of how you've set up your quest. Or take a look at the Villager's quests in the Demo scene.
Re: [PROBLEM] Discussed Quest - skipped
Hi Tony,
I've attached some screenshots. When the player returns to "Questy" the quest giver, the discussion seems to be skipped, goes straight to the quest successful dialogue...
(It never shows the dialogue "Great job with the rock touchin' thing" or rocket icon)
I've attached some screenshots. When the player returns to "Questy" the quest giver, the discussion seems to be skipped, goes straight to the quest successful dialogue...
(It never shows the dialogue "Great job with the rock touchin' thing" or rocket icon)
- Attachments
-
- PixelCrush03.png (161.87 KiB) Viewed 1266 times
-
- PixelCrush02.png (268.55 KiB) Viewed 1266 times
-
- PixelCrush01.png (297.64 KiB) Viewed 1266 times
Re: [PROBLEM] Discussed Quest - skipped
Thanks for the screenshots.
What do the nodes look like at runtime? Nodes in the True state will be green, and Active node(s) will be blue.
What do the nodes look like at runtime? Nodes in the True state will be green, and Active node(s) will be blue.
Re: [PROBLEM] Discussed Quest - skipped
Hi Tony, sure, thanks for taking a look...
1 - Player accepts the quest
2 - Player has touched the rock (collider, trigger event)
3 - The INSTANT the player enters the Quest Giver collider, all nodes turn green.
(Also, as a side question - whenever player returns to quest giver after completing the quest, the succesful line is always shown, should it revert back to the no quest greeting or is that how it's supposed to work?)
1 - Player accepts the quest
2 - Player has touched the rock (collider, trigger event)
3 - The INSTANT the player enters the Quest Giver collider, all nodes turn green.
(Also, as a side question - whenever player returns to quest giver after completing the quest, the succesful line is always shown, should it revert back to the no quest greeting or is that how it's supposed to work?)
- Attachments
-
- PixelCrush06.png (437.82 KiB) Viewed 1260 times
-
- PixelCrush05.png (155.05 KiB) Viewed 1260 times
Re: [PROBLEM] Discussed Quest - skipped
How does the player initiate conversation with the quest giver? Does it happen as soon as the player enters the quest giver's trigger collider?
Would it be possible for you to send a copy of your quest and scene to tony (at) pixelcrushers.com?
Would it be possible for you to send a copy of your quest and scene to tony (at) pixelcrushers.com?
Re: [PROBLEM] Discussed Quest - skipped
Hi Tony,
Right now, yes, the player initiates conversation just by entering the collider. As soon as the player gets close, the dialogue pops up (which is fine for now) but the message shown is the quest's success dialogue, not the dialogue for the penultimate node... I've copied and pasted a quest from the demo and changed just a few bits but the problem persists.
Any ideas?
The project size is pretty big and the scene has a lot of dependencies, not really possible to send it to you.
Right now, yes, the player initiates conversation just by entering the collider. As soon as the player gets close, the dialogue pops up (which is fine for now) but the message shown is the quest's success dialogue, not the dialogue for the penultimate node... I've copied and pasted a quest from the demo and changed just a few bits but the problem persists.
Any ideas?
The project size is pretty big and the scene has a lot of dependencies, not really possible to send it to you.
Re: [PROBLEM] Discussed Quest - skipped
I'll set up a similar quest today and test it out to identify any potential gotchas. I'll update you later today.
Re: [PROBLEM] Discussed Quest - skipped
Hi Tony,
I set up a new project and couldn't replicate the problem - I'll try deleting Quest Machine from my real project and starting from scratch tomorrow.
One bug I did notice though - if you don't set the Headings (Quest title, usually) and leave the body text for the journal blank, it seems to show the dialogue text in the journal.
Thanks for your help, I'll get back in touch if the problem persists after I reinstall the asset.
I set up a new project and couldn't replicate the problem - I'll try deleting Quest Machine from my real project and starting from scratch tomorrow.
One bug I did notice though - if you don't set the Headings (Quest title, usually) and leave the body text for the journal blank, it seems to show the dialogue text in the journal.
Thanks for your help, I'll get back in touch if the problem persists after I reinstall the asset.
Re: [PROBLEM] Discussed Quest - skipped
Hey Tony, I may have figured it - multiple colliders?
My player has a box collider (trigger) but also a character controller, that create a collider at runtime I believe.
I tried disabling the box collider at run time and it seems to be ok...
Could this be the issue, the quest giver is being triggered twice effectively, skipping the dialogue almost instantly?
My player has a box collider (trigger) but also a character controller, that create a collider at runtime I believe.
I tried disabling the box collider at run time and it seems to be ok...
Could this be the issue, the quest giver is being triggered twice effectively, skipping the dialogue almost instantly?
Last edited by Ant on Tue Jun 09, 2020 11:54 am, edited 1 time in total.