Hey, im new to Quest Machine so this may be a stupid question but is there me a way to use TMPro with it.
Thanks
Using TextMeshPro
Re: Using TextMeshPro
Hi,
Yes. Select menu item Edit > Project Settings > Player. In the Scripting Define Symbols field, add:
Then you can assign TextMeshProUGUI elements to any of the text fields in Quest Machine's UIs. To expose the TextMeshProUGUI slot, unassign the UI Text element from its slot. This will reveal two empty slots: one for UI Text, another for TextMeshProUGUI. Once you assign one slot, the other disappears.
Yes. Select menu item Edit > Project Settings > Player. In the Scripting Define Symbols field, add:
Code: Select all
TMP_PRESENT