Let's say I want to activate a custom sequence command called ActivateNextBtn(). But only close the sequence when I receive the message with WaitForMessage(ContinueToNext);
How would I do that?
How to activate multiple sequences?
Re: How to activate multiple sequences?
Hi,
If I understand correctly, this Sequence should do it:
When the player clicks the button (or whenever you want to close the sequence), use this C# code:
If I understand correctly, this Sequence should do it:
Code: Select all
ActivateNextBtn();
WaitForMessage(ContinueToNext)
Code: Select all
PixelCrushers.DialogueSystem.Sequencer.Message("ContinueToNext");